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> so that the driver can "see through" the car without obstruction. I'd rather have the driver "see through" the environment than the car, resembling something
by lloeki 10y ago
> so that the driver can "see through" the car without obstruction.
I'd rather have the driver "see through" the environment than the car, resembling something I long wished cars would have something to the effect of this HUD[0] from GR:AW, where the road boundaries would be delimited and highlighted, the car projected trajectory and braking/safety distance markers, as well as other vehicles and pedestrians being pinpointed, or even outlined through fog/night/objects. Obviously, nav waypoints and path-to-take trail too, and why not an indicator not too dissimilar to Forza's braking lines helper[0] that goes red when you're going too fast.
[0]: http://www.gamesxtreme.com/content/media/screenshots/13/01/1301/6.jpg http://www.gamesxtreme.com/content/media/screenshots/13/01/1...
[1]: https://shinynewcartridge.files.wordpress.com/2015/09/forza_horizon_2_xbox_one_07.jpg https://shinynewcartridge.files.wordpress.com/2015/09/forza_...
- monk_e_boy 10y agoI think by the time that technology is available to the driver, you may as well add the final 10% (the AI) which just drives the car for you.
- lloeki 10y agoI'm wary of the last 10% that end up taking 90% of the time ;-)