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While WebVR scenes can be viewed in a browser, their intended target is the vr headset, where the "dragging" is not at issue, and you are turning the view by tu
by saluk 10y ago
While WebVR scenes can be viewed in a browser, their intended target is the vr headset, where the "dragging" is not at issue, and you are turning the view by turning your head. I think it would make more sense to keep the reverse dragging and change the mouse icon here. The intended experience is not "here is a scene that you can drag around" but "here is a virtual scene you are standing in and you can look left and right". So the intended context is that, headset or not, you are controlling the viewers head.