5 ms·
I've been a professional engineer for over 15 years now and have been working in the games and simulations space for about 5. My advice to you: only focus on i
by blister 10y ago
I've been a professional engineer for over 15 years now and have been working in the games and simulations space for about 5.
My advice to you: only focus on it if you really love it. The pay is (most of the time) not as good as what you'd get writing CRUD apps in the enterprise space.
The other concern is, WebGL is a really niche topic inside an already niche field. As someone that does a significant amount of games and simulations work, WebGL is still far too low-level to be of any real business use. Even with the expectation that things will improve in the next few years, you'll still mostly likely get the most bang for your buck using a game engine like Unity and letting it manage the "compilation" to WebGL.
If you're really passionate about games, learn a game engine and start building games. The "game" space is a really weird subset of CS disciplines and it'll help to get familiar with the entire production pipeline (coding, art, animation, behaviors, etc).
If you were really ridiculously passionate about low-level 3d programming, you'd either A) not be asking us for advice, or B) too busy playing with it to ask for advice. :)
With all that said, I'd love to talk to you about this industry and point you in the right direction if you're curious. My email address is in my profile if you want to know more.
- HamwakHall 10y agoThanks for your thoughts! And for your offer to talk—I'll absolutely take you up on that.