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Is that really the case though? I mean, I'm no longer a customer of Mavis Beacon, Mario Teaches Typing, and Dino Park Tycoon ...
by RandomInteger4 10y ago
Is that really the case though? I mean, I'm no longer a customer of Mavis Beacon, Mario Teaches Typing, and Dino Park Tycoon ...
- SquareWheel 10y agoDino Park Tycoon - now that takes me back. Would love to take a trip down that memory lane.
- jalami 10y agohttps://archive.org/details/msdos_Dinopark_Tycoon_1993 https://archive.org/details/msdos_Dinopark_Tycoon_1993
- RandomInteger4 10y ago:O
- SquareWheel 10y agoWonderful, thanks for sharing. :)
- deleted 10y ago[deleted]
- tomc1985 10y agoIt's more about breeding early comfort and familiarity with Microsoft software. It's the same tactic Apple and MS use in schools
- deleted 10y ago[deleted]
- whatshisface 10y agoMinecraft bears absolutely no interface similarity to any other Microsoft product. What you're saying happens and is already happening with the educational discounts on MS Office, but Minecraft doesn't contribute to that at all. I can see that it might be creating familiarity with the company name (or is it? what fraction of people distinguish between OEM, OS and software vendor?), but unlike gas stations and hotels I don't see software as a place where that matters a lot.
- vvanders 10y agoReally? Minecraft existed long before Microsoft bought it. Quite a few people learned programming in Visual Basic and went on to have rich, diverse careers.
- ekianjo 10y agoIt worked pretty well for Microsoft though.
- croon 10y agoIs that not a bit early? I mean, sure, it's 5 to 7 years old depending on your count, and it has quite a lot of toys, but "lifetime" seems a bit of a stretch. Star Wars has for sure stood the test of time, and I have no problem imagining Minecraft being Lego 2.0/Lego digital or something else entirely, but right now I see it merely as really great/pervasive product with some branding.