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Gameplay would be rough, but it would be cool to modify an emulator to render a level preview into the Bar, with a yellow box showing the current player locatio
by khedoros1 10y ago
Gameplay would be rough, but it would be cool to modify an emulator to render a level preview into the Bar, with a yellow box showing the current player location, or something.
- zokier 10y agoI think NES Mario was originally rendered at 240px height with 16x16 tiles, so to fit that into 60px tall display would neatly be a div by four, with 4x4 tiles. Could be barely playable as-is, and definitely usable as a "minimap"
- khedoros1 10y agoYep, The NES's original rendering is 256x240, naturally stretched to a 4:3 aspect ratio. Since TVs tended to be a little "off", Nintendo also recommended not putting anything important in the top+bottom 8 pixels, so all the important info should be in an area 256x224. The hardware used 8x8 tiles, 16x16 color zones in the background, and could group foreground sprites into 8*16 pairs. Games also triggered various interrupts and flag registers based on tile location+overlap, so you'd need to render at the full size, then scale down for display.