4 ms·
Wouldn't something like Mario be a better fit for that resolution.
by Achshar 10y ago
Wouldn't something like Mario be a better fit for that resolution.
- khedoros1 10y agoGameplay would be rough, but it would be cool to modify an emulator to render a level preview into the Bar, with a yellow box showing the current player location, or something.
- zokier 10y agoI think NES Mario was originally rendered at 240px height with 16x16 tiles, so to fit that into 60px tall display would neatly be a div by four, with 4x4 tiles. Could be barely playable as-is, and definitely usable as a "minimap"
- khedoros1 10y agoYep, The NES's original rendering is 256x240, naturally stretched to a 4:3 aspect ratio. Since TVs tended to be a little "off", Nintendo also recommended not putting anything important in the top+bottom 8 pixels, so all the important info should be in an area 256x224. The hardware used 8x8 tiles, 16x16 color zones in the background, and could group foreground sprites into 8*16 pairs. Games also triggered various interrupts and flag registers based on tile location+overlap, so you'd need to render at the full size, then scale down for display.
- biot 10y agoSideways Tetris. Or find a way to have a simple multiplayer game share the same keyboard. 8 people at 270x60 would allow for one window each.
- oneeyedpigeon 10y agoOr you could have a really slow, boring, easy version of Pong...
- extra88 10y agoDefender.