4 ms·
Whoops, you're quite right. I was thinking that you wanted to add momentum when you were moving the slowest, but that's for when you want to get into a circula
by cperciva 10y ago
Whoops, you're quite right. I was thinking that you wanted to add momentum when you were moving the slowest, but that's for when you want to get into a circular orbit (which is the opposite of what you're talking about).
You should trust KSP more than you trust me. :-)
- TeMPOraL 10y agoIt's Oberth effect, basically? :). http://www.askamathematician.com/2013/01/q-how-does-the-oberth-effect-work-and-where-does-the-extra-energy-come-from-why-is-it-better-for-a-rocket-to-fire-at-the-lowest-point-in-its-orbit/ http://www.askamathematician.com/2013/01/q-how-does-the-ober... By the way, I only know about it because I played KSP a lot ;).
- photogrammetry 10y agoDoes the Oberth effect really apply when your propellant mass is always zero?
- TeMPOraL 10y agoIt's about ∆v, so I'd say it does regardless of how you got that ∆v. I don't see a reason it couldn't work with solar sails, for example.
- MPSimmons 10y agoIf anything, it should increase your inertia, since you're not sacrificing mass for ∆v.
- repsilat 10y agoThe simplest way (imo) to think about the Oberth effect is "you want to maximize the amount of time you're falling inwards (i.e. speeding up) and minimize the amount of time shooting outwards (i.e. slowing down.)" It doesn't just work with orbits and rockets and propellants, it works just as well with an oscillating weight on a spring that you flick with your fingers.