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That is why professional software usually has two stages- First the UI, designed to be used by everyone with little training and not demanding from everyone to
by Pica_soO 10y ago
That is why professional software usually has two stages- First the UI, designed to be used by everyone with little training and not demanding from everyone to become a Renaissance level expert at everything.
Second stage are short-keys and creating your own tool additions.
And that is where blender falls short- the first stage is the second stage.
- Grue3 10y ago>That is why professional software usually has two stages- First the UI, designed to be used by everyone with little training I have never seen actual professional software that included this first stage.
- antoinealb 10y agoI used Solidworks a bit and I would definitely says it has this first stage UI. After maybe 1h of tutorials you are already designing your first parts that you can 3D print.
- legodt 10y agoSolidworks frustrates me because, as you describe, it is very easy to jump into and get moving, but once you start needing more advanced modelling or more intense surfacing, solidworks becomes an unwieldy beast of secret features and unintuitive workflows. There are many pros who scoff at this and just power through (like all things, solidworks is just a skill after all), but as a lower end user sometimes I just through my hands up and use a more intuitive modeller like rhino at the expense of solidworks powerful features such as the feature tree. The 20 grand per seat price tag doesn't help much either
- floopidydoopidy 10y agoYeah, well that steep learning curve everyone is complaining about for blender is about an hour. After that, you'll probably be doing rigged animation. In my opinion, people associate cost with value. Something that's free MUST be worse than something that costs thousands of dollars.
- Pica_soO 10y agoAs Microsoft demonstrated - if something is equal in power and free- the cost drops dramatically. Cant see that happen with Adobe CS or Autodesk 3dsMax. And its not a hour, even if you know other solutions. I guess in this sort of discussion, that is considered a defeat of the "opponent" - winning by him/her admitting in anecdata that he/she is stupid enough to take this or that longer to learn. Unfortunately feeling smart , doesn't help the cause of open source one iota. I always wondered, why some people get full zealot for open source? Does explaining the problems away, instead of building a user-friendly OS/ 3D editing Software, supplies some sort of elitist "invites only Treehouse" kick?
- geoka9 10y agoI consider Blender much more user-friendly than Max, Softimage, Modo and ZBrush (to list the ones I've used). With Blender I found that I got frustrated a lot less because the work flows for the most tasks I did were streamlined and efficient.
- astrodust 10y agoBlender does seem more internally consistent than other packages, especially Zbrush. The down-side is that most people don't appreciate this, instead they just bitch about right click to select and give up.
- floopidydoopidy 10y agoYou should give it a shot. I was rounding up, actually. There are YouTube tutorials that go from zero to animation in under 20 mins. That includes rigging. Or don't and just bitch about elitism. Up to you!
- Pica_soO 10y agoActually i have and gave up on it after 2 h. Like it or not, i fight for the users! Better to bitch about things that could change- then instead of bitching about ignorant users not adapting to once comandline User Interface for Ecell . Because you wont train everyone into a coder.
- astrodust 10y agoWow, that is so laughably wrong. If anything the UI is often as complicated and difficult as possible so that the company can generate more money by selling training packages or licensing other companies to do training. Autodesk makes a mountain of money off of this stuff. If you don't want to be a "Renaissance level expert at everything" then either give up on 3D or stay narrowly focused on one aspect of the pipeline and learn that well. Blender doesn't fall short in either department. It's just different. Get over it. This is just as bad as Max people whinging about Maya being stupid, broken, and useless.