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Miyazaki Tribute
- santaclaus 10y ago> rotoscoping is very, very time consuming I feel like there is a cool machine learning project in here.
- ericflo 10y agoThis is called image segmentation - Facebook recently open sourced DeepMask/SharpMask which does this https://github.com/facebookresearch/deepmask https://github.com/facebookresearch/deepmask
- pfranz 10y agoI wonder if any of this has made it into vfx production? The few companies I've worked at they've invested on better tools to manually rotoscope because automated tools never lived up to the hype in production. The most important thing in these masks are clean edges (and the "auto stuff" usually isn't). A rough mask (called a garbage matte) is good enough in some cases, but most often it's the first step and a clean matte is created by hand using multiple techniques; playing with contrast, playing with color/chroma (bluescreen), and hand animating curves or painting (rotoscoping).
- Joeboy 10y agoI can't read the text, but this is the only video I can find that might be deepmask / sharpmask in action: https://www.youtube.com/watch?v=uOBND1_RNMg https://www.youtube.com/watch?v=uOBND1_RNMg If that is indeed a representation of the quality of results, it's clearly got a very long way to go before it's actually useful for rotoscoping. I suppose it could be useful for automating garbage mattes, but those are pretty easy to do anyway.
- james0001 10y agoThat's excellent work, a good tribute. Thank you.
- nickthemagicman 10y agoIts spectacular.
- marcus_holmes 10y agoI want to know how many hours went into this. I've played around with Blender, and this seems like it would take months of effort. But for a professional with a decent workflow and total knowledge of the tool, how long did it actually take?
- mholt 10y agoIt doesn't answer your question directly, but watch the "making of" video: https://vimeo.com/188964250 https://vimeo.com/188964250 - it should give you some idea.
- mholt 10y agoWow, what a beautiful tribute. I only discovered Miyazaki's stories last year but how I wish I had grown up with them! As an adult, I even enjoy his children's movies. This project captures the essence of some of his classics: a touch of heartwarming character in each vignette. And bringing them together is really a special presentation. I was excited to see that Miyazaki is making one more movie: http://www.dailydot.com/parsec/hayao-miyazaki-one-last-movie/ http://www.dailydot.com/parsec/hayao-miyazaki-one-last-movie...
- Animats 10y agoYes, he's coming back to do one more. Miyazaki is of the few really original thinkers in movies. A Pixar employee once mentioned that when they get totally stuck and need an idea, they screen a Miyazaki movie for inspiration.
- hd4 10y agogood to know, i thought The Wind Rises was his swansong
- hardmaru 10y agoThis is beautiful. Despite what critics say about Blender3D, I am constantly amazed at what can be done with this piece of open source software. The learning curve can be more difficult at the beginning but it is one of those systems where once I get used to the commands, I can express myself efficiently in the rich UI environment it offers.
- astrodust 10y agoThe learning curve is difficult in any 3D application and Blender is no exception. It's challenging to learn, but a very capable application in the right hands. I don't get the hate for Blender. It can use RenderMan, it supports Python scripting. It's just different from what people are used to.
- pfranz 10y agoI haven't really seen the hate for Blender--just indifference. I can see dissuading someone from investing time in learning Blender if they want to work in the commercial VFX/Animation industry because it's just not used.
- buovjaga 10y agoIt is used by some studios (and other companies) and they are investing back: https://opensource.com/article/16/11/blender-enthusiasts-gather-15th-annual-conference https://opensource.com/article/16/11/blender-enthusiasts-gat... "For the next year at least, Blender is going to have 10 additional full-time paid developers. Some of those developers will be paid by the Blender Foundation or Blender Institute, sponsored with contributions from AMD, Aleph Objects, and the Nimble Collective. More importantly, developers are being hired by production studios that use Blender, such as Tangent Animation and MAD Entertainment. These developers work on Blender for in-house productions, but their changes get submitted as patches for the version of Blender that we all get to use. This is a far more sustainable development model than sponsored grants and has been incredibly successful in other open source communities. It's only now starting to catch on in the realm of open source creative tools."
- visarga 10y agoFrom what I know Miyazaki doesn't believe in computer generated graphics. Will he appreciate it?
- NegatioN 10y agoThe more recent ghibli movies use cgi, albeit while trying to stay true to their general esthetic. The next one is supposedly entirely in cg[0]. So hopefully he wouldn't hold anyone to a higher standard than himself? :) [0]: http://www.wired.co.uk/article/hayao-miyazaki-latest-film-cgi-caterpillar http://www.wired.co.uk/article/hayao-miyazaki-latest-film-cg...
- ekianjo 10y agoYou dont know well. Even Mononoke Hime back in 1997 had many sequences made in cg.
- febeling 10y agoI remember him saying somewhere that he didn't use CGI because he wouldn't have the time to master it any longer. He explicitly didn't say to oppose it for artistic reasons. But, yes, sorry, no reference.
- darkwinx 10y agoAs far as I know, he can accept CG, but keep it on minimum.
- cilea 10y agoTaken from the most recent documentary (by NHK?), Miyazaki does not use CG himself. He might attempt a comeback, i.e. doing feature-length anime. For the time being, Miyazaki is putting a finishing touch on a short anime (crawling caterpillar).
- simonebrunozzi 10y agoI would like to learn how to use Blender quite effectively. What would be the best, non-obvious, perhaps non-googlable, path?
- rangibaby 10y agoLearn how to draw or sculpt or both? The main hurdle to starting Blender is it's odd interface, but it's possible to get comfortable in it in anything from a week to a month depending on how quick of a learner you are. The rest is up to your artistic ability.
- ffwacom 10y ago+1 on the learn to draw/sculpt for non-obvious. A (skilled) 2d artist with no 3d experience will run rings around any beginning/intermediate 3d artist.
- red2awn 10y agoThe most significant difference between blender and other modelling tools in its heavy use of shortcut keys. Just learn all of the important keys and it should be fine.
- qwertyuiop924 10y agoLearn the shortcuts, talk to people who already know Blender (if you can find any), and when in doubt, RTFM. Then Google. That should at least get you through the basics. From there... I don't know.
- lfowles 10y agoHow about hands on via a Udemy course? You can usually find coupons to bring the cost down to $10 or so. https://www.udemy.com/blendertutorial/learn/v4/overview https://www.udemy.com/blendertutorial/learn/v4/overview
- yla92 10y agoWow. This is such an excellent work. Thank you so much for it. This is unrelated. I recently went and watched Markoto Shinkai's latest film : Kimi no Na wa. (Your Name.). Like his previous works, it's extraordinary. I encourage everyone to give it a try. While Markoto Shinkai won't be Miyazaki, his work are pretty good and he's still very young so I really hope to see him making great ones like Miyazaki.
- huxley 10y agoIt feels to me sometimes that the "new Miyazaki" is much like being the "new Dylan" used to be in the music industry. Though we lost him too young, Kon Satoshi was able to reach the level of extraordinary several times. "Every Frame a Painting" covered his work: https://www.youtube.com/watch?v=oz49vQwSoTE https://www.youtube.com/watch?v=oz49vQwSoTE
- hashhar 10y agoEvery Frame A Painting is the channel that made me feel passionate about movies, direction and editing. The guy has some real talent in analyzing stuff and keeping it short.
- hex12648430 10y agoAnother young director that also deserves attention is Yasuhiro Yoshiura. For the HN audience I'd recommend his short Pale Cocoon about an archivist in charge of restoring humanity's collective digital history and his spin full of humor on Asimov's Laws of Robotics in Time of Eve. Also, minor nitpick, it's Makoto, not Markoto.
- pimeys 10y agoAh, Miyazaki. Whenever I feel down and the winter is darkest, going back to this world fills my heart with joy. I'd say already the music of Hisaishi has some medicinal qualities. And what a nice rendering!
- Joeboy 10y agoBlender 2016 DemoReel: https://www.youtube.com/watch?v=mIiY6aGefvI https://www.youtube.com/watch?v=mIiY6aGefvI (Strictly speaking it's a Cycles showreel but presumably everything there will have been created in Blender as Cycles is Blender's rendering engine).
- ZenoArrow 10y agoI couldn't comment on that particular showreel, but it's clearly possible for Blender to use other rendering engines. For example, the linked Miyazaki tribute used Octane.
- Joeboy 10y agoIt is, and in fact the default rendering engine is still the "Blender internal" engine. But it's not common to use Cycles without Blender.
- qwertyuiop924 10y agoI was essentially raised on Miyazaki. Some kids grew up with Toy Story and Finding Nemo, I grew up with Kiki's Delivery Service, Howl's Moving Castle, and The Cat Returns. I mean, I watched other films to (a lot of other films), but Miyazaki had a huge influence me: without him, I would have likely never gotten into anime. To this day, his films are still some of my favorites. Whoever made this tribute, you have my salute: The 3D CG, while quite obvious, blends very well with the rotoscoped animation, something that doesn't always happen (just look at some of Cowboy Bebop). It also captures the feel of Ghibli's animation amazingly well. I salute the animator, and I also, of course, salute Hayao Miyazaki: Farewell, and may your legacy live on.
- iotscale 10y agoMy only exposure to anime is his films (friend suggested them, first I ignored the recommendation because they were "for kids" and some time later I watched "Spirited away" by luck and you know the rest of the story) and want to explore more, I thought maybe you could have some suggestions from your other favorites?
- hashhar 10y agoI would suggest Howl's Moving Castle, Porco Russo and Kiki's Delivery Service.
- caoilte 10y agoThe other peerless Miyazaki's are Princess Mononoke (the only other work with as much depth as Spirited Away) and My Neighbour Totoro (avowedly a children's film). Nearly all the others are also very very good. And if that's your only exposure to anime then you should at the very least checkout Satoshi Kon's masterpiece Paprika.
- franciscop 10y agoIt took me 3 attempts to watch Paprika, but luckily I watched it in the end. It might be a bit obscure/strange for someone starting (IMHO).
- covercash 10y agoOn December 4 & 5, select theaters will be screening Spirited Away. The 4th is the original Japanese audio + English subs, the 5th is the dubbed English audio version. More details here: http://www.fathomevents.com/event/spirited-away/more-info/theater-locations http://www.fathomevents.com/event/spirited-away/more-info/th...
- Tobold 10y agoI saw it in theater when it came out (twice), and then later again a few years back. Except in the latter case they clearly played it from DVD, interlaced even! At first I was like "I can't watch this!" but after 3 minutes I was so captivated I didn't even notice anymore!
- waymond 10y agoThis is amazing. Respect
- ef4 10y agoAm I the only one who saw this headline and thought "Fuck, did Miyazaki die too?" I am glad to see he is still with us. And nice work.
- qwertyuiop924 10y agoMiyazaki can't die yet: He has to finish drawing (or gettung other people to draw) all the frames for the universe for the rest of time, so it can run without him.
- faragon 10y agoMiyazaki movies are overwhelming: beauty, imagination, and very inspiring. Love it.
- jordache 10y agowell done, but the painted backgrounds of ghibli's work is a huge part if its charm... the 3d cgi robs it off that
- ChicagoBoy11 10y ago> The rendering time for one frame was from 4 minutes to 15 minutes I have zero experience in this space but this bit caught my attention. If I'm understanding this correctly, he is saying that the production render of a single frame would take anywhere from 4 to 15 minutes PER FRAME? If that's the case, the fact that the video is around 200 seconds long would imply that the lower-bound estimate of the time it would have taken to produce the final render of this is around 320hrs assuming 24fps. That's two weeks. I can't imagine the artist actually had to wait two weeks to render his product -- what am I missing?
- je42 10y agoa renderfarm ? :)
- asperous 10y agoA large number of computers in a cluster dedicated to rendering
- dvt 10y ago> I can't imagine the artist actually had to wait two weeks to render his product -- what am I missing? You're not missing anything :) I worked briefly in the special effects industry[0] and it takes a long time to render stuff. Monsters University took 29 hours to render a frame[1] and they had a whole server farm. [0] There's an old joke that everyone in LA works in the 'biz' at least once. [1] http://venturebeat.com/2013/04/24/the-making-of-pixars-latest-technological-marvel-monsters-university/ http://venturebeat.com/2013/04/24/the-making-of-pixars-lates...
- ChicagoBoy11 10y agoWait so 29hrs GIVEN the server farm or 29hrs of computing time, thus requiring a server farm? Can't be the former... right? Wouldn't that mean decades of computing to render it? And that was part of my question too: Given the rendering time faced by dono, would someone like he have access to technology to distribute this over a few machines/in the cloud or is that something that just big studios have the capacity to do?