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This reminded me that notch web game[1]. Both kept me interested and I find them a very pleasant form of art. [1] http://game.notch.net/drowning/ http://game.n
by ogig 10y ago
This reminded me that notch web game[1]. Both kept me interested and I find them a very pleasant form of art.
[1] http://game.notch.net/drowning/ http://game.notch.net/drowning/
- pawadu 10y agoSurprised no one has mentioned Cookie Clicker yet, which I think was what inspired notch to write that game: http://orteil.dashnet.org/cookieclicker/ http://orteil.dashnet.org/cookieclicker/ Notch's game was written in Dart and the source code is simple and elegant: http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=398 http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid...
- darrelld 10y agoThanks for effectively killing my productivity with that cookie clicker game.
- supernumerary 10y agoReminds me of Vito Acconci's "Theme Song" from 1973: https://www.youtube.com/watch?v=mAf6zKRb1wI https://www.youtube.com/watch?v=mAf6zKRb1wI
- TheSpiceIsLife 10y agoWait till you try Clicking Bad http://clickingbad.nullism.com/ http://clickingbad.nullism.com/
- smoyer 10y agoMaking and selling Meth is surprisingly addicting.
- henrikschroder 10y agoCookies are stupid, kill monsters instead in Clicker Heroes! https://www.clickerheroes.com/ https://www.clickerheroes.com/ (Once you understand the meta-game and the meta-meta-game, it becomes seriously addicting)
- simik 10y agoFinally, a use for my triple-click mouse button!
- NTripleOne 10y agoCoolermaster Inferno, by any chance?
- Ph0X 10y agoCandy box [1] was actually the original IIRC, or at least the one that came before the drowning and cookie clicker and was the inspiration for them. Also check out Candy Box 2 [2] which is honestly a full game. [1] http://candies.aniwey.net/ http://candies.aniwey.net/ [2] http://candybox2.net/ http://candybox2.net/
- i336_ 10y agoFor anyone curious... Game.ClickCookie(null, 100); Gives you 100 cookies. There is no limit to the number you can input.
- Desustorm 10y agoThis was surprisingly moving! notch is truly talented.
- Roritharr 10y agoMy desire to powergame this made the ending all the more tragic. I should rethink a few things i guess.
- kayge 10y agoI wrote a python script to play it for me. Not sure what that says about me :)
- catshirt 10y agoreminded me of The Stanley Parable. if anyone was humored, intrigued, or moved by either this or Notch's "drowning".... you will love The Stanley Parable. don't do any Googling or reading on it before you play though. go in blind. i wish i could play it again for the first time. The Stanley Parable is literally one of my favorite things ever.
- dotancohen 10y agoI have no idea what the Stanley Parable is. So without googling it, how should one find it to play?
- LolWolf 10y agoGo buy it on Steam!
- MyNameIsFred 10y agoSteam.
- Cafey 10y agoIt really was amazing especially that part where .... nah I'm kidding! not gonna spoil it for everyone it's too good :D
- axelfreeman 10y agoI had a lot of fun automate this game and see the results. setInterval(function() {document.getElementsByTagName("a")[Math.floor(Math.random() * document.getElementsByTagName("a").length)].click()}, 5000)
- drake01 10y agoor may be this: window.setInterval(function(){ [].forEach.call(document.querySelectorAll('a'), function (el){el.click();});},500)
- jzig 10y agoIt's funny to see the different variations. I used: `var x = setInterval(() => { for (element of document.getElementsByTagName('a')) { element.click() } }, 1000);`
- m3rc 10y agoThis is fantastic. I got so caught up in trying to advance through the stages I ended up dead before i even knew it. It seems dumb to have not seen that coming but you seriously do get caught up in the small details of each requirement for each advancement that the big picture sort of fades away.
- fisherjeff 10y ago> I got so caught up in trying to advance through the stages I ended up dead before i even knew it. Who doesn't these days?
- udkl 10y agoGreat game. This is on the similar lines like the SIMS and both of them are different implementations of the 'life simulator' approach.
- i336_ 10y agoGot it! For those of you who want to play the game without the delays: - Open drowninginproblems.dart.js in the Sources tab - Verify you can type in the .js file; if you can't, right-click, Add Folder to Workspace, add any/new empty folder - Change the ">" to a "<" on line 3753 so it says "if(x<1)this.Hk()" and ^S Seems to work. The JS debugging in devtools nowadays is awesome, this is first time I've ever seriously used it. Imagine if we were still stuck with IE6 and Notepad. lol For anyone who wants to play around, line 6950 in :formatted is where to start. this.zo.Fq seems to have the delay value in it, but I was unable to figure out where this came from. - Also, here's a simple oneliner to autoplay the game - which works equally well regardless of whether you do the above (in fact it looks really cool with the percentage counter left in): i = window.setInterval(() => {document.querySelectorAll('a').forEach(a => { a.click() })}, 1200); Has no fancy features like click randomization or smooth delays (it clicks all the buttons at once, every 1.2 seconds) but this fits in one line. clearInterval(i); Stops it. Edit: I just noticed that the source code is actually available. Ah well.
- deleted 10y ago[deleted]