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From a deep learning point of view I totally get the appeal of doing this, however... Surely for the old black and white Pokémon games it would be easier to ju
by Jaruzel 10y ago
From a deep learning point of view I totally get the appeal of doing this, however...
Surely for the old black and white Pokémon games it would be easier to just rip the assets from the ROM and ask the Pokémon community to re-colour them as a crowd-sourced effort, I'm sure many fans would love to do it.
Would it then be possible to re-inject the assets back into the ROM? (I'm thinking not, as 1-bit images are way smaller than 4-or-8 bit images, and that's not even considering that the original Gameboy ROMs probably don't understand colour images at all...)
- CJefferson 10y agoWhat you can do, and many emulators do, is provide a hook to say "when the game draws texture / sprite X, instead draw higher res texture / sprite Y". Obviously, this can be rendered at a much high resolution than the original system. In the case of Gameboy there is no explicit pixel buffer anywhere, so there is no way for the game to even know the emulator has done this.
- OMGTehAwsome 10y ago> Surely for the old black and white Pokémon games it would be easier to just rip the assets from the ROM and ask the Pokémon community to re-colour them as a crowd-sourced effort, I'm sure many fans would love to do it. And they have, actually: https://www.pokecommunity.com/showthread.php?t=361713 https://www.pokecommunity.com/showthread.php?t=361713 There's a lot of other mono Gameboy game that have been colorized by fans as well, though for the life of me I can't find the collection of them that I'd stumbled upon like 2 years ago.