4 ms·
I think this is being attempted, though everyone I've seen is horrendous. - Graphics designers are not necessarily qualified UI (or "UX") designers - UX design
by dashingdolphin 10y ago
I think this is being attempted, though everyone I've seen is horrendous.
- Graphics designers are not necessarily qualified UI (or "UX") designers
- UX designers are not necessarily qualified UX designers
- Qualified UX designers are not necessarily qualified designers of an OS UI. Most UX work you can get is essentially applying a few simple principles to yet another implementation of a CRUD app.
I've only seen Linux distros make "design" progress on these fronts:
- Eye candy: making things shake, glow, blink, blah, whatever. This is often pointless, and can exacerbate issues with hardware.
- Terrible "modern design" copycatting: making fonts and buttons really huge and interfaces empty with no real clue what someone is going to use it for. KDE Neon's package manager sticks out as a bad offender I saw recently
- Out of box setup: releasing something that has all the batteries included. Unfortunately, this also pretty much guarantees: it has software on it you don't need; it has software on it you don't want; it has software on it that will break at some point; understanding and customizing it will be treacherous and nigh impossible.
You can go two ways: make a single/narrow purpose system, or make a general purpose system. Linux is great for single/narrow purpose systems, since it's all pieces you can pick and choose at your will. Of course, that won't work as a general computer.
For a general purpose system, I think we need to stop trying to pretend that it's easy or can work out of the box and start accepting the fact that it's difficult and provide people the tools and documentation to handle it.