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Games are large codebases often not replacing the OS standard calls (which is where replacing C with Rust becomes problematic as you start breaking the standard
by zanny 10y ago
Games are large codebases often not replacing the OS standard calls (which is where replacing C with Rust becomes problematic as you start breaking the standard library) that would benefit insanely from the safeties and default saneness Rust gives developers.
Any time you work in a large team in a corporate environment you want a language that lets you stab yourself in the foot as little as possible.