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Is my number one question as well, as I use Unity/MonoDevelop combo all day every day. And, as much as Mono crashes on Mac, it's still a pretty darn solid IDE
by adanto6840 10y ago
Is my number one question as well, as I use Unity/MonoDevelop combo all day every day. And, as much as Mono crashes on Mac, it's still a pretty darn solid IDE overall, especially coming from bare-bones tools like Sublime & TextMate.
I downloaded this a bit ago and the install just finished; thus far (<5 minutes invested, admittedly) I'm at a loss as to how I'd even open the Unity project code, much less get the integration setup. Hopefully someone more familiar with VS & Unity on Windows may be able to provide some guidance...
- jensvdh 10y agoVery curious about this as well? Was able to open my Unity project in Visual Studio for Mac but not sure how to "link" it with the editor.
- doyouevensunbro 10y agoJust move to VSCode and save your sanity (sorry, I'm not a fan of MonoDevelop): https://code.visualstudio.com/Docs/runtimes/unity https://code.visualstudio.com/Docs/runtimes/unity Jetbrains is also working on their C# IDE, hoping it supports Unity soon: https://www.jetbrains.com/rider/ https://www.jetbrains.com/rider/
- OskarS 10y agoIf you install OmniSharp, it gives you all the linting, compiling and code completion you need. I develop for Unity using Vim and OmniSharp, and it works great. I haven't tried Sublime with OmniSharp, but a colleague of mine reports that it works great, he doesn't miss MonoDevelop at all. The only thing you're missing, really, is the debugging stuff in MonoDevelop, but I hardly ever used that anyway.