4 ms·
EXACTLY! "Material design" is very much opposed to how "real-world material interfaces" would look like in anything above the basics. Think about fucking ripple
by nnq 10y ago
EXACTLY! "Material design" is very much opposed to how "real-world material interfaces" would look like in anything above the basics. Think about fucking ripple & light efects, but on otherwise solid-looking and matte-looking surfaces!
I mostly label this whole "material design" crap as "flat & minimalistic (metro-like) design" + "minimal volumetric efdects backported from the abandoned skeumorphic design bandwagon" in order to give the user some "visual cues".
In truly like the style and cues of material design practically... but there is a subconscious "uncanny valley intuition" about it that triggers a primitive warning sign in my primitive bran or something... kind of like "fear/stress about something that is practically the right thing but it... deceives you in a way and maybe also in others". I find both flat/minimalistic and rich/skeomorphic interfaces more soothing / calming / trust inducing.
I think most banks and ecommerce and enterprise/infrastructure UI professionals also share this intuition with me: you see in most banking, AWS etc. UIs always "a touck of skomorphism" plus "a lack of unnatural/magical effects", and it makes you trust more the app, be more *relaxed and confident" and willing to open you soul & wallet to it...
- moeffju 10y agoYes, that's kinda the point. Touch screens are not like any other "material" interface we know. Read through the Material Design intro sometime - it's an interesting read regardless of whether you agree with their thinking.
- sfifs 10y agoWhich generation/age group would you belong to? Funnily enough, the opposite is true for me. Banks and eCom sites that don't have polished modern flattish interfaces make me think the company is out of its depth and likely insecure