3 ms·
Banjo-Kazooie did this also, back on the N64. I'm certain it wasn't nearly as beautifully detailed as Uncharted, but the very slight nods to momentum and moveme
by mentalpiracy 10y ago
Banjo-Kazooie did this also, back on the N64. I'm certain it wasn't nearly as beautifully detailed as Uncharted, but the very slight nods to momentum and movement physics made the game a unique joy to play, even being quite young at the time.
Changing direction in a sprint would leave you sliding as your momentum carried you; Banjo would throw his hands out and wobble on a ledge but pull balance back (certainly a mechanism to ease the difficulty level for players).
Overall no one mechanism was overpowering, but it made switching to other games seem strange and clipped, the artificial instant start-stop now out of place and unreal.