4 ms·
Putting 3d models of people in VR is easy. Getting them to do anything interesting and not just be a few scripted things is much harder and very far from a solv
by greggman 10y ago
Putting 3d models of people in VR is easy. Getting them to do anything interesting and not just be a few scripted things is much harder and very far from a solved problem.
Maybe that doesn't matter. Maybe all you need is the character to look you in the eyes. But I suspect most people would need more. Someone you can actually talk to. Not just pick multiple choice responses
- 794CD01 10y agoSo part of the product can involve hiring a random human to play the part of the love interest, with the VR putting an attractive face and voice on their actions. Heck, that person can even be another customer getting the exact same thing out of you, chosen because your google/facebook profile suggests your personalities are sufficiently compatible.
- schoen 10y agoThis idea is related to the plot of The Diamond Age.
- jpindar 10y agoPeople do this already in Virtual Worlds. Although they typically meet in a social setting, there may well be matchmaking services that I just haven't heard of. It's not "stereoscopic HMD" type VR - yet. There are projects (CtrlAltStudio, for one) working on that.
- noonespecial 10y agoThis comment, and its parent, makes me quite sure that prostitution in the future is going to be weird.
- brians 10y agoRemember the articles about eye contact & 36 questions to fall in love a few years back? http://www.nytimes.com/2015/01/11/fashion/no-37-big-wedding-or-small.html?_r=0 http://www.nytimes.com/2015/01/11/fashion/no-37-big-wedding-... and similar? Take the answers from the human participant, make appropriate "mmhmm" noises, vary randomly around the center of the human participant's statements (in a space generated from the answers of other participants), and play back with continued eye contact and the face and body of high status persons. I guarantee you could have that face ask for $5 for a ticket for next time and get it.
- TeMPOraL 10y agoIt depends on the degree, I guess. Maybe you don't need to have the character directly interact with you (the player), but just with your character? I developed a feelings of affection to video game characters once or twice in my life, and that was just thanks to good scripted dialogues and long, engaging storyline.