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A.I. Experiments
- anon987 10y agoThank God we got this new Google press release to the top of HN so we can all help them teach their AI for free.
- dtnewman 10y agohttps://aiexperiments.withgoogle.com/quick-draw.. https://aiexperiments.withgoogle.com/quick-draw... this is just too cool. Basically, you draw a picture and see it guess what you are drawing. Worth 2 minutes of your time!
- Panoramix 10y agoI drew an amorphous square and it correctly guessed it was meant to be a "police car". It has the potential to be fun.
- red2awn 10y agoI drew a radio and it said it is a cello. Other than that it is pretty accurate.
- kbenson 10y agoApparently it's supposed to learn as people supply more things it doesn't recognize? This sounds familiar... [1] 1: http://www.theverge.com/2016/3/24/11297050/tay-microsoft-chatbot-racist http://www.theverge.com/2016/3/24/11297050/tay-microsoft-cha...
- master5o1 10y agoA future where all the drawings must be Swastikas?
- ollie87 10y agoOr Mohammad.
- SticksAndBreaks 10y agoA sausage A drill A Lighthouse with a broken roof A One eyed snake Oh, i know - a wiener is you.
- kringldt 10y agoThat link has 2 periods at the end
- rajathagasthya 10y agoWhat is also impressive is that it doesn't feel like a complete black box. It takes you to a page after you're done drawing and tells you it saw something else in your drawings, with illustrations of why it thought of other objects. It also gives you a list of drawings by other people that it used to learn about the object.
- devindotcom 10y agoThese are fun. Be wary of dragging your mouse around on the sequencer thing or the bird call classifier. Makes a hell of a racket. What I really want in there is the computer-generated music and sample-level speech synthesis they have limited demos of in the WaveNet post: https://deepmind.com/blog/wavenet-generative-model-raw-audio/ https://deepmind.com/blog/wavenet-generative-model-raw-audio...
- franciscop 10y agoGoogle please, don't confuse my snake that just ate an elephant with a hat: http://imgur.com/lBtGUKr http://imgur.com/lBtGUKr
- jwcrux 10y agoOh hey, that's the exact laptop I drew.
- tajen 10y ago...and that lamb is exactly like I imagined. AI has no poetry. https://unsee.cc/notarude/ https://unsee.cc/notarude/
- drdeca 10y agoNot sure what that link is meant to be, but it has pop-up ads on mobile.
- Kiro 10y agoVery funny. You are the reason we can't have nice things.
- tgqwV52345345 10y agoI didn't know what a "see saw" was, but it didn't stop google from guessing it right. http://imgur.com/a/LfYxs http://imgur.com/a/LfYxs
- jedberg 10y agoIt asked me to draw a tree. I drew a palm tree. It said "palm tree" on the bottom, but then said it failed. I drew the palm tree because I've studied AI and that's a classic AI mistake. If you go to Hawaii and ask students to draw a tree, almost all of them will draw a palm tree. Ask them to draw a bird and it looks like a parrot (instead of the robin you see typically in the "lower 48"). It's interesting that this seems to suffer from the same selection bias.
- ythn 10y agoIt seems biased. When it said draw the moon, I drew a circle with a smaller crater shaped circle inside it, and it immediately guessed "the moon". Later when it asked me to draw a cookie, I drew the same exact shape (circle with smaller circle) and it immediately guessed cookie, not moon. What's going on?
- Florin_Andrei 10y agoSounds like that drawing satisfies both criteria. (shrug)
- ythn 10y agoSo it's not really "guessing", it's just seeing if my drawing matches a predetermined bank of answers? Makes sense, since one time it asked me to draw a "police car" and before I had even finished drawing the chassis of a normal car it had already guessed "police car" and moved on.
- Meegul 10y agoIt's probably assigning a number of possibilities with a confidence rating, and as soon as the confidence rating is > than some percentage of what it's asking you to draw, it says it.
- eyqs 10y agoI'd say it's "guessing" from a predetermined (rather small) bank of answers, since the same guesses appear over and over again.
- zoren 10y agoIn some of the experiments they use t-SNE. To me t-SNE is sufficiently advanced to be indistinguishable from magic. https://lvdmaaten.github.io/tsne/ https://lvdmaaten.github.io/tsne/
- vagrancy 10y agoI can give a shot at explaining TSNE over skype if you're interested.
- bwang29 10y agoThat would be awesome! Can you add me on polarrist
- zoren 10y agoThanks for the offer. I've seen this https://www.youtube.com/watch?v=RJVL80Gg3lA https://www.youtube.com/watch?v=RJVL80Gg3lA and I think I understand how it works but still think the results are amazing.
- denzil_correa 10y agoI would be interested. When would you do this?
- deleted 10y ago[deleted]
- imh 10y agoI don't know what the drum machine one is doing, but my computer can't keep up. It can't even keep time because of the lag.
- Reedx 10y agoInteresting. Quick Draw is similar to a game I made called Drawception (https://drawception.com https://drawception.com). Which is basically the telephone game meets Pictionary with a 10 minute drawing limit that you play with random players. I've often wondered at what point an AI would be able to play the game in a convincing way. Looks like things are getting closer!
- jpatokal 10y agoThe drum machine is awesome. A shame there appears to be no way to share your dope beats... https://aiexperiments.withgoogle.com/drum-machine/view/ https://aiexperiments.withgoogle.com/drum-machine/view/
- gorlist 10y agoWhich sketch dataset are they using for the "Quick, Draw!" experiment?
- halfdanj 10y agoWe have created our own dataset for this experiment based on internal data collection. Its currently a rather small dataset, some categories only have a handful of samples, but works anyway. Jonas (developer behind quickdraw)
- gorlist 10y agoWhy didn't you use one of the existing sketch datasets? Was it because of license issues? Do you think that the accuracy would be the same if you had a bigger dataset?
- deleted 10y ago[deleted]
- wanda 10y agoIt's so interesting to see how these random Google websites differ. For instance, this website has been made with Bootstrap and jQuery. Weird choice already given the internal tools they have at their disposal. Weirder still, the grid of videos doesn't use the Bootstrap grid at all. The elements are set to display: inline-block and then their width (and height, which we'll get to) is adjusted every time the window resizes using JavaScript. This is presumably to maintain square blocks, because that's the design they've opted for and grid systems do not give you much control over height of the grid cells. But using JavaScript to try and ensure squareness of grid cells is totally unnecessary. You just need CSS, as I shall demonstrate: http://codepen.io/amdouglas/pen/eBddBd http://codepen.io/amdouglas/pen/eBddBd http://codepen.io/amdouglas/full/eBddBd http://codepen.io/amdouglas/full/eBddBd Sometimes JavaScript is the best tool, especially in terms of accessibility; in this case, it adds nothing, only an expensive event handler. The resize event is really an awful way of achieving responsive web design. Media queries are the best option in 99% of cases. * * * Returning to the original thought, Google seems to have very different teams working here and there on their various marketing websites. If you look at gv.com, their site also uses jQuery (with Slick and Velocity plugins). If you look at duo.google.com and allo.google.com, they're Angular sites — which is what you'd expect from Google. A lot of their websites are based on Angular, it's a framework they're invested in (along with Polymer) and so on. More recently, some of their marketing sites are being made with MDL. Usually small, less significant ones, not for apps but for random initiatives and projects that few people are going to look at. Which seems rather telling. Polymer is in use, but seems to be reserved for applications like Youtube Gaming or Play Music. I think the Google PDF Reader is Polymer-based was well. That makes sense, Polymer is barely supported in browsers other than Chrome without a hefty bunch of polyfills. There's also the Closure JavaScript libraries/tools, which Google used to use a lot for things like GMail (blog.google is the most recent instance I think). For some reason, I find it odd that they don't have a unified internal toolkit for this sort of work. I'm not actually critical of this fact, I'm no critic of pragmatism. I'm just surprised. I wonder though: does this indicate that these sites were outsourced to an agency?
- ShardPhoenix 10y agoI don't find this very surprising - I've seen a similar level of framework heterogeneity even at much smaller companies.
- gressquel 10y agoI would like to mention I have used a similar service by Microsoft. https://www.microsoft.com/cognitive-services/en-us/computer-vision-api https://www.microsoft.com/cognitive-services/en-us/computer-... Would be interesting to for example submit the same blurry image with text to both services and see which one has the best algorithm to extract text.
- gressquel 10y agoI just did a test. I took picture of my monitor with this thread open. then sent it to google and microsofts OCR API. Microsofts won and got far more things right. here is the output of the ocr scans: http://pastebin.com/YuRinwN2 http://pastebin.com/YuRinwN2 here is the sample I submitted: https://i.imgsafe.org/c3147b06a3.jpg https://i.imgsafe.org/c3147b06a3.jpg
- mbrookes 10y agoFirefox: "Your connection is not secure" https://www.chromeexperiments.com/ https://www.chromeexperiments.com/
- YeGoblynQueenne 10y agoI am shameless and evil. Everytime it asks me to "draw" something, I just "draw" the letters for the words it uses to describe the thing it wants me to draw. The poor network is always very confused by that.
- stillsut 10y agoIs there an API to convert primitive doodles into guesses? I'm trying to develop an app which would do this with things people "draw into the air" with their finger.