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Won't a game like Doom cause motion sickness in the current state of VR technology?
by louhike 10y ago
Won't a game like Doom cause motion sickness in the current state of VR technology?
- strictnein 10y agoThe demo they did supposedly had kind of a mix of warping and very fast movement that apparently got around that.
- soylentcola 10y agoTraditional run-and-gun FPS games are not well suited to VR, despite how badly many seem to wish they were. There are workarounds and I've read about some truly silly ones (blow a fan in your face to simulate motion, take a preventative dose of Dramamine first, run on an omni-treadmill so there's no mismatch between motor and visual stimuli, etc.) And it sort of bums me out because it feels a bit...lazy? short-sighted? FPS in the way we think of them now were uniquely suited to a flat screen in front of us. They offer a sense of freedom of movement that is great in games. But trying to shoehorn that old approach into VR seems like missing the point. I think the real trick (at least as demonstrated to me by the 100 or so games, applications, and demos I've tried on Rift over the past couple of years) is to find formats and conventions that are uniquely suited to the platform rather than trying to rehash and cram what's already a big seller into something that doesn't make you puke after an hour.
- noobiemcfoob 10y agoBurgeoning products must often ape the establishment to gain traction, even if they are best suited for slightly different applications.