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Ah, the good old times, when the cost of creativity wasnt so astronomically high. If you wanted to risk something, you would just take some time of the working-
by SticksAndBreaks 10y ago
Ah, the good old times, when the cost of creativity wasnt so astronomically high. If you wanted to risk something, you would just take some time of the working-charts and do it, letting the team then vote on results. No- push your idea in front of the high council, no guiding whats left of it along the pipeline, you just wrote the dialogue, scripted the mission, reused some existing assets, and polished it till it was accepted.
Those where the days.