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> But then I imagine Dune 2 players saying the same about C&C! In Dune 2 you could wall-in your repair center (or build other buildings around it); if you did
by mrighele 10y ago
> But then I imagine Dune 2 players saying the same about C&C!
In Dune 2 you could wall-in your repair center (or build other buildings around it); if you did so transport aircraft would come and get damaged vehicles from the battlefield, bring them to repair center and bring them back.
Too bad I never found anything like that in any other relevant RTS since then.
- skoczymroczny 10y agoalso, use deviator on enemy unit, select it, order it to attack but don't select the target. When it changes owner back, select the target. Even though it's an enemy unit now, it will obey your order. Turrets won't attack it because it's an ally. When it destroys it's target (e.g. construction yard), it will wake up and try to attack you again.
- rangibaby 10y agoThe same trick works when the AI uses a deviator on your units too. Another funny bug I remember is that the range of the Sonic Tank is tied to the game speed, which is quite a nerf or buff because that is a very strong unit. Remember to set it to "slowest" when fighting the Atreides ;-)
- tspiteri 10y agoAlso, the speed setting seemed to affect the current screen more. At high game speeds, if a unit was being chased, you could keep your unit in the view with the enemy unit out of view, and your unit would get a massive speed advantage.
- tspiteri 10y agoAnd you could leave an opening with a unit, placed in that opening, acting as a gate. If you wanted to repair something before it got badly damaged, you pass it through the gate.