6 ms·
I remember it very well myself, I was in my teens in -96. The animations in Tomb Raider were indeed amazing, even if the textures weren't. Going on to play Qua
by croon 10y ago
I remember it very well myself, I was in my teens in -96. The animations in Tomb Raider were indeed amazing, even if the textures weren't.
Going on to play Quake (World) extensively, what was the most impressive (at least to me) when it first came out was the lighting and immersive/ambient sound, as well as proper 3D as opposed to Duke3D.
Red Alert had some of the earliest video cut scenes in a game I remember seeing, even if it was terribly interlaced and the acting was atrocious.
Diablo is still my favorite Diablo and Blizzard game. The music, the gameplay, the gothic design to me only got watered down in later iterations.
Thanks for reminding me of the classics. The leaps in technology back then was staggering. I always notice something here and there nowadays too, but I feel I haven't seen a leap since Half-Life 2 back in 2004.
This (1996) was a pivotal time for me as a gamer, even if we had Ataris and a Sinclair at home before that. It makes me very nostalgic.
- oarsinsync 10y ago> Red Alert had some of the earliest video cut scenes in a game I remember seeing, even if it was terribly interlaced and the acting was atrocious. "From God, to Kane, to Seth, I am his right hand man" ~ Seth, Brotherhood of Nod, Command & Conquer, 1995 (People always give C&C:RA too much credit IMO, the original C&C was overlooked. But then I imagine Dune 2 players saying the same about C&C!)
- pluma 10y agoI loved the original C&C and while I understand the appeal of RA because of Cold War nostalgia it always felt like more of a spin-off going in a completely different direction than a spiritual successor (or predecessor). C&C was at times corny but felt very much inspired by 1980s/1990s action movies in a way, RA was often bordering on satire. There were some attempts to make RA1 an actual prequel in the C&C timeline but its success resulted in the timelines diverging too much. I actually also kinda liked C&C Generals despite it having no relation to C&C other than the branding but sadly that series was pretty much doomed from the start.
- k__ 10y agoI think in Germany it was marketed as C&C2:RA when it came out and it felt like a prequel to me. The videos, the units, everything was C&C. Tanja -> Commando Bot, Tesla Towers -> Obelisk of Light, etc.
- pluma 10y agoYeah, they ran into real problems when later titles came out. The original C&C was released as "Command & Conquer Teil 1: Der Tiberiumkonflikt" ("tiberium conflict", instead of "tiberian dawn") The original RA was released as "Command & Conquer Teil 2: Alarmstufe Rot" ("code red", instead of "red alert") C&C2 was then released as "Command & Conquer Teil 3: Operation Tiberian Sun" (instead of simply "tiberian sun") By the time C&C2 had been released the Internet was becoming a thing and still predominantly English so the different numbering schemes began causing trouble for English-speaking Germans. I think they gave up on consistent numbering by the time RA2 came out (it wasn't actually called "Teil 4" IIRC) and if I recall correctly they just stuck to the English numbers with C&C3 onwards (yes, that means technically "C&C3" was ambiguous in Germany at that point). <spoilers> In Red Alert there are some clues that the setting is tied to that of the original Command & Conquer however. For example Kane shows up on the Soviet side and it's strongly hinted that he is the same Kane as in Tiberian Dawn. This led to some fan theories that Kane is immortal because he's literally the Biblical character Cain, which was pretty plausible if you consider the other Biblical references ("the land of Nod" is where Cain was exiled and Kane is the leader of the Nod Brotherhood; Seth is Kane's second in command and also the name of Cain's and Abel's brother). I think there were also some conspiracies based on the re-use of German voice actors (I think Einstein's assistant was voiced by the voice actor who also voiced Kane? I don't think this is the case in the English version). </spoilers> Ultimately this probably has more to do with budget constraints and that Biblical imagery is a cheap way to introduce some drama and I'm not sure whether this was ever intended as more than a not-so-subtle nod (heh) to Tiberian Dawn. Fun fact: one major criticism of Tiberian Sun was that the publisher cast a new voice actor for Kane who sounded nothing like the first one fans had grown to love (his voice was also much lighter, leading many to joke that he sounded a bit emasculated). IIRC the official explanation was that the original voice actor had demanded too much money. In addition to the disproportionate hype the game had received prior to release that was also often pointed out as one of the major reasons it wasn't as successful as anticipated.
- mrighele 10y ago> But then I imagine Dune 2 players saying the same about C&C! In Dune 2 you could wall-in your repair center (or build other buildings around it); if you did so transport aircraft would come and get damaged vehicles from the battlefield, bring them to repair center and bring them back. Too bad I never found anything like that in any other relevant RTS since then.
- skoczymroczny 10y agoalso, use deviator on enemy unit, select it, order it to attack but don't select the target. When it changes owner back, select the target. Even though it's an enemy unit now, it will obey your order. Turrets won't attack it because it's an ally. When it destroys it's target (e.g. construction yard), it will wake up and try to attack you again.
- rangibaby 10y agoThe same trick works when the AI uses a deviator on your units too. Another funny bug I remember is that the range of the Sonic Tank is tied to the game speed, which is quite a nerf or buff because that is a very strong unit. Remember to set it to "slowest" when fighting the Atreides ;-)
- tspiteri 10y agoAlso, the speed setting seemed to affect the current screen more. At high game speeds, if a unit was being chased, you could keep your unit in the view with the enemy unit out of view, and your unit would get a massive speed advantage.
- tspiteri 10y agoAnd you could leave an opening with a unit, placed in that opening, acting as a gate. If you wanted to repair something before it got badly damaged, you pass it through the gate.
- klagermkii 10y agoI remember not being keen on C&C1 because of the horrible 320x200 resolution, when Warcraft 2 had moved up to SVGA. Red Alert ran in SVGA on Windows and was the game that actually made the C&C engine look how it always should have, and gave enough area to see what was going on the battlefield.
- toomanybeersies 10y ago> even if it was terribly interlaced and the acting was atrocious I feel like the acting is so bad it's good. It's become a cult classic.
- khedoros1 10y ago> Red Alert had some of the earliest video cut scenes in a game I remember seeing Awww, you missed Mark Hamill in Wing Commander 3?