4 ms·
> “we talked about things like having her visibly decapitated, but then we thought that [Heath-Smith] would kill us. And we always had a fondness for Lara, we w
by rawnlq 10y ago
> “we talked about things like having her visibly decapitated, but then we thought that [Heath-Smith] would kill us. And we always had a fondness for Lara, we were just sick of her, really. We were buying houses because of Lara. Because of Toby, in hindsight. I don’t think we actually wanted to do anything brutal to her.”
This is funny since there were tons of scenes worse than decapitations in the 2013 reboot: https://www.youtube.com/watch?v=iyVHV7ct4gU https://www.youtube.com/watch?v=iyVHV7ct4gU
- pault 10y agoThis "push button to not die" BS is why I don't play console games anymore.
- justinpombrio 10y agoSome modern games are best thought of as semi-interactive movies.
- pavel_lishin 10y agoWhich explains the popularity of a lot of YouTube channels. I watched someone play "The Last of Us" and "Uncharted 4" the whole way through. It was very enjoyable (partially because I found someone who could keep their mouth shut through a lot of the cut scenes), and I knew I was probably never going to play through those games all the way through.
- dkersten 10y agoI did the same for "The Last of Us" (and also watched a video where the guy barely spoke; I wonder was it the same one you watched...). I watched it because I heard all the good things about it and thought since it was a PS3 game that I'd never play it. I loved watching it. Then later it got remade for PS4 and I bought it and played it the whole way through. Despite having watched the entire thing, I really enjoyed playing it just as much as I assume I would have without watching it, and, interestingly enough, I enjoyed the gameplay much more than I was expecting.
- pavel_lishin 10y agoI'm pretty terrible at video games, especially tense FPS ones like The Last of Us; I own a copy, but I was hoping my wife would play it so I could watch it that way :P
- SilasX 10y agoL.A. Noire in particular, although even the "semi" is generous -- if you fail at any skill test three times, the game just says, "screw it, want to move on anyway? Cool." The only variation in outcome you can get is how many of the clues you discover or how soon you crack the case. I even tried to get a different result on a case by "missing" the evidence that would have unraveled the scheme, to see if it would end differently, but then the coroner just tells you to "look harder" at one of the scenes.
- dkersten 10y agoIts not a "consoles" problem, its a "dumb down for the masses" problem. There are plenty of games out for consoles that aren't "push button to win/not die". Some games are designed to be "mass market" (or not), regardless of what platform(s) they're on. There's tons of shovelware crap on PC too, you just probably ignore it. For example, the SoulsBorne games. (and at least Demon Souls and Bloodborne are console exclusives)
- yedava 10y agoAnd that is exactly why I buy them. For me time is scarce and I don't have the patience for games that make me grind through levels. Been there done that. Gaming is more than testing reflexes. I view them as another medium to tell a story.
- acedinlowball 10y agoWhy so defensive?
- ukyrgf 10y agoMost games would just show a cutscene of you sliding down a hill and then give control back to you once you got to the bottom, but TR forces you to use the controller a few times and shows you an awesome death sequence if you don't. I found it really enjoyable. But yes, for the most part, quick time events are annoying as hell. I feel like they were really bad in the early PS3/360 era, but have felt a little bit less forced in recent years. Or maybe I'm just used to them now.
- deleted 10y ago[deleted]