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Fascinating how the design doc simultaneously seems to describe an entirely different game yet already shares so many similarities with what would finally becom
by pluma 10y ago
Fascinating how the design doc simultaneously seems to describe an entirely different game yet already shares so many similarities with what would finally become Deus Ex.
EDIT: The postmortem linked at the end of the post also includes an even older pitch for the game from 1994 which has even less in common with the final release. It's amazing how the game mutated from "rugged ex-cop action movie shooter" to "cyberpunk conspiracy drama" where it's actually possible to beat the game without killing anyone.
- Narishma 10y ago> where it's actually possible to beat the game without killing anyone. It's been a long time since I last played the game but I don't believe that's true without cheating.
- skoczymroczny 10y agowithout any bug exploiting, you can use killphrases on anne and run away from gunther (or use killphrase too). I think Howard Strong is the only guy you have to actually kill.
- Paul_S 10y agoTechnically you also kill (indirectly) the crew of the ship you scuttle, Maggie, the Area 51 staff who are outside when you diverted the missile etc.
- pluma 10y agohttp://gaming.stackexchange.com/questions/19502/is-it-really-possible-to-finish-deus-ex-without-actively-killing-a-single-enemy http://gaming.stackexchange.com/questions/19502/is-it-really... There's only one situation that requires tricking the AI to open a door for you (what some might legitimately consider an exploit). Other than that (which I consider a design flaw) it's entirely possible to get by without killing anyone (though using non-lethal weapons to render people unconscious is of course still necessary at various times).