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This is cool to see. I even more enjoyed the oral history of Deus Ex development that it links to from the intro. A really fun, nostalgic, and pretty relateabl
by harlanlewis 10y ago
This is cool to see.
I even more enjoyed the oral history of Deus Ex development that it links to from the intro. A really fun, nostalgic, and pretty relateable read. And somewhat in contradiction to this post, has the quote:
> From what I can recall, there was no continuously updated design doc for Deus Ex. If there was, I never saw it and I didn't get access to it.
Another cool excerpt:
> Basic sounds in speech, like "ah" or "ooh" or whatever, they all have frequency fingerprints, basically. Even with the low CPU power at our disposal, I could do a really low-resolution fast Fourier transform to analyze the speech as it was being output to the sound card, chop it up and try to match it with phonemes. Then I could use that to send hints to the animation system to move the lips.
> So I had the artists animate the face bones, of which we only had like two, I think -- it was super low-poly -- and I had 'em go with eight phonemes to animate face poses for. Except, they'd do it on the base pose and I'd blend in the animations on the face in real time based on what the audio does.
… for a game that came out in 2000! Pretty cool.
http://www.gamasutra.com/view/news/240456/Developing_Deus_Ex_An_oral_history.php http://www.gamasutra.com/view/news/240456/Developing_Deus_Ex...