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SPIR-V is the intermediate language Vulkan uses for shaders, it's also the intermediate language of OpenCL - so if you implement SPIR-V for Vulkan you also get
by rubber_duck 10y ago
SPIR-V is the intermediate language Vulkan uses for shaders, it's also the intermediate language of OpenCL - so if you implement SPIR-V for Vulkan you also get that for OpenCL - so now even if a company doesn't care about optimizing OpenCL it gets stuff from Vulkan for free