3 ms·
Thanks, tremendous feedback. Seeing as you're making a card game system this feedback is invaluable to me. There are so many things I would want to ask you. Wou
by KaoruAoiShiho 10y ago
Thanks, tremendous feedback. Seeing as you're making a card game system this feedback is invaluable to me. There are so many things I would want to ask you. Would you like to join our discord? https://discord.gg/0q1HOSYDXzcJRg7h https://discord.gg/0q1HOSYDXzcJRg7h (Invite open to anyone btw, let's talk!)
These are all important questions and I'll be using this to help make our FAQ.
1) You own all rights to the game. We're just a host. The terms page will detail it. All cards and code is now available over the rest api and you can already export it. Check the network tab. There is a backend compiler for the dulst dsl that's our secret sauce, but if we ever end the project we'll open source that too. We're also planning on adding a "pro" mode with better/faster support, git based version control, and more code privacy so that your game can't be so easily copied. Right now the code is easily exportable.
2) 30-70
3) Yes, singleplayer is on the roadmap. Initially it won't be very sophisticated and we'll only support an onboarding / tutorialing process, however I expect it to get a lot better over time.
Thanks for all the compliments.
General:
1, 2, 3) Agreed. Thanks. Will send this to the designer.
4) Properties are used by rule cards. Rule cards are basically code but resides in the card effect building interface. You can find it on the rule cards tab when you go to the main card list. We'll improve the UI for this on the gameplay admin page, thanks.
5) Will fix thanks.
6, 7) Thank you will look into it.
8) The instructions for the new creator experience will be worked on. Right now the only way to understand it is to read the Rules.
9, 10) Rarity system will be improved and clarified with better docs. I'm unclear what you mean by decks in the last sentence. There is no way to precisely define what cards appear when, just higher rarities appear in higher packs on the market. This is the only place where rarity is used atm. Right now the rarity system is simplistic but I wanted to make the default experience somewhat fool-proof creators. I would love more feedback on what you would like to see so we can add more features for people that want advanced controls over card drops.
11) CSS editing is available. There's a button for it on the left in the board editor. Positioning the board elements is done in JS and not CSS. Hopefully it'll become clearer. We're going to be making some videos explaining this. Binding code to them is done in the Rule cards.