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They had a bunch of special purpose chips that make emulation hard---both computationally intensive, and finnicky around details. For example, a real NES will g
by brians 10y ago
They had a bunch of special purpose chips that make emulation hard---both computationally intensive, and finnicky around details. For example, a real NES will glitch differently when many sprites are on the same row. Some games depend on this to be playable!