3 ms·
Sure, but if choosing your moves is a creative task, then why wouldn't the moves be jointly copyrighted by the two players? What's the difference between:
by slavik81 10y ago
Sure, but if choosing your moves is a creative task, then why wouldn't the moves be jointly copyrighted by the two players?
What's the difference between:
1. e4 e5
2. Qh5 Nc6
3. Bc4 Nf6??
4. Qxf7#
and:
fmt: .string "Hello World!\n"
.balign 4
.global main
main:
stp x29, x30, [sp, -16]!
mov x29, sp
adrp x0, fmt
add x0, x0, :lo12:fmt
bl printf
ldp x29, x30, [sp], 16
ret
if both are the result of a creative process?
- Retric 10y agoEvents that happens are facts, creative representation of facts is copywritable but not mechanical translations. Thus you can't get a copywrite on the S&P's closing value, but you can on a story about it. Further, a program has multiple possible representations, you can copywrite the code in one of them, but not gain a separate one for the compiled code. PS: There are also many ways to generate code that don't create a copywrite.
- matt4077 10y agoYou're talking past each other. I think everyone agrees with the decision, but it is indeed a gray area. The S&P closing value isn't comparable because it's the product of a stochastic process. But even if there's a smart legal doctrine defining the difference between a chess game and two musicians writing a score, lets not pretend that such legal doctrines aren't created to arrive at the result that seems right. Not that there's anything wrong with that – look no further than the "smart contracts" fiasco to see the folly of trying to define rules in a "completely objective" framework. PS: "copyright", not "copywrite".
- logicallee 10y agoThank you.