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I think bringing robust world simulation down to the level that teenagers can effectively explore and create/invent - without tangible constraints - will be imp
by germinalphrase 10y ago
I think bringing robust world simulation down to the level that teenagers can effectively explore and create/invent - without tangible constraints - will be important.
Bret Victor discussed his conception of this when he wrote about 'Seeing Spaces': http://s3.amazonaws.com/worrydream.com/SeeingSpaces/SeeingSpaces.jpg http://s3.amazonaws.com/worrydream.com/SeeingSpaces/SeeingSp...
- haydenlee 10y agoMinecraft being the best example right?
- foobarian 10y agoNow that they can't even peek out a window without helicopter parents being terrified that some child molester will hurt them, or that the rest of us are terrified we'll get in trouble with the Gestaltpolizei if we let our kids roam, this will be the perfect way to let our kids experience what we had growing up. </grumble>
- zurukea 10y ago:(
- germinalphrase 10y agoAs a midwesterner, I constantly hear this refrain but did not grow up this way myself and don't see much of it in how my students are being raised. Different worlds perhaps. That said, I also didn't have parents that knew how to support my interest in geeky stuff and would have loved a world for building gadgets. Take a look at Victor's premise. It's about expanding our capabilities for thinking about engineering and the world, not "tree fort simulator".