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You can churn out a complete HTML5/JavaScript game in 2 evenings. Granted, you have to import images and don't have the convenience of just drawing something an
by Kenji 10y ago
You can churn out a complete HTML5/JavaScript game in 2 evenings. Granted, you have to import images and don't have the convenience of just drawing something and making a MovieClip out of it. However, fundamentally, it's very similar - you just have to program the main loop yourself with requestAnimationFrame and/or timers.
- cableshaft 10y agoHTML5 still can't handle the animation heavy games I used to make in Flash. It's still a pain in the butt to make those type of games with traditional spritesheets. The fast vector graphics engine really allowed for some crazy feats with a very snappy and reliable container. That being said, I the type of games I make now, it could probably handle, but it hasn't been anywhere near as pleasant of an experience to work with, so I've been pretty bad about porting my games to HTML5.