2 ms·
it's interesting to note how really good games take a simple concept and explore it to its ends rather than taking a bunch of loose fitting concepts and throwin
by nikofeyn 10y ago
it's interesting to note how really good games take a simple concept and explore it to its ends rather than taking a bunch of loose fitting concepts and throwing them together. probably the best examples i can come up with, even better than the nintendo ones in my opinion, are the team ico games designed by fumito ueda.
ico: escape while escorting
shadow of the colossus: the boss battles are the levels
the last guardian: mix the previous two