3 ms·
Linked Observation: it is not very reliable in repetition. I ran the sim a few times and got wildly different results. - First time (about average) it stabal
by esquivalience 10y ago
Linked Observation: it is not very reliable in repetition.
I ran the sim a few times and got wildly different results.
- First time (about average) it stabalised (scopre >10,000) at Generation 18.
- The quickest stabalisation was at Generation 3
- sometimes it got to Generation 50 without stabalising.
Brute force will eventually get there, but I guess based on so few parameters it is easy to create a misleading weighting and difficult to un-learn that.
- taeric 10y agoRight. But consider that if we just want a network that can play the perfect game of flappy bird, the correct answer is to find the parameters of a success and store those. Anything else is then just excess data. (This is calling the program that got the answer data. That happened to have been executed to get the perfect player.)