3 ms·
Yeah but back then it took one guy 6 months of bit fiddling in assembly/C to develop that kind of game. Now we have art departments, story board artists, scrip
by wheaties 17y ago
Yeah but back then it took one guy 6 months of bit fiddling in assembly/C to develop that kind of game. Now we have art departments, story board artists, script editors, a legion of QA, and of course, the developers. Any time you take some development process that layered, eventually, the performance at all costs people get pushed to the side. Although, I do agree with the spirit of the article.
- wanderr 17y agoThis. The performance improvements in modern hardware are primarily beneficial to developers, not users. Developers have always aimed for "fast enough," and the less time and effort it takes to reach that goal, the more functionality can be added in the same number of man hours. The problem is that people have different definitions of what fast enough means, and edge cases might not meet anyone's defenition of fast enough, if they just weren't considered.