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This assumes that shipping the game is the primary objective. While that will be true for professional projects, when working on an amateur project my goals are
by billyjobob 10y ago
This assumes that shipping the game is the primary objective. While that will be true for professional projects, when working on an amateur project my goals are:
1. Have fun coding
2. Learn new technologies
Actually shipping is way down the list, almost a side effect. If I wanted pressure and deadlines I would just get a job at a game dev studio.
- thecatspaw 10y agoif you're trying to do it for fun, it seems more like a to-do list
- oblio 10y agoUmmmm... MFC?!?
- cousin_it 10y agoI've found that when I make shipping the main goal, it works wonders even for my personal projects. YMMV.