4 ms·
Definitely. The use of object pools for performance is common in game development regardless of language. It's something that I tend to add in as needed or whe
by KennyCason 10y ago
Definitely. The use of object pools for performance is common in game development regardless of language.
It's something that I tend to add in as needed or when I have decided that a game I'm working on warrants this level of engineering. (i.e. I wouldn't care about it as much if I'm just programming pong or Tetris.)
- sdegutis 10y agoAwesome thanks for the advice. Maybe one day I'll get around to making that video game I wanted to make 15 years ago. :D
- KennyCason 10y agoGood luck! Game development is what got me addicted to coding to begin with! :)