3 ms·
As a counter-point, there are so many genres of VG that at this point there really is a game for everyone. Sure, we all grow up and our tastes change, like in m
by arpa 10y ago
As a counter-point, there are so many genres of VG that at this point there really is a game for everyone. Sure, we all grow up and our tastes change, like in music and movies - you just rent this one movie you enjoyed so much when you were 18, and now it's just a cringefest. Doesn't mean, tho, that you dislike movies or that movies are not for everyone.
I can and do relate with the sentiment that Diablo is an endless grind - but that's because it always was. Just like duke nukem always was a parody of action heroes and doom never really had a story; our younger selves simply chose to ignore that for some reason. Now we're a bit older and really spoiled - we want triple A graphics together with a solid story that, if it were a movie, would get an oscar, minimal grind and repetitiveness (looking at you, borderlands, you're just teeedious). And you know what, there are games that provide. The "walking sims" for your storyline needs, say, Firewatch; Frictional studios games to make you miserable; Stanley Parable and The Beginners' guide for your mindfuck needs; Sunless Sea if you don't mind an occasional grind and presentation from 1999 - but you're rewarded with lush writing that alone makes the game worth playing... Hell, even if the good writing's not your cup of tea, you still can enjoy such beauties as Braid, or great weirdnesses such as Antichamber.
We have this whole area polished to a place we don't even have to play - there are countless "let's play" videos, forum threads and i bet there even is a "let's play" podcast somewhere out there.
I feel the point of the article is that people who enjoy this art (notice the lack of quotes) are looked down by the people who "don't like video games" and think that candy crush or call of duty are the pinnacle of modern gaming. There's no way they'd leave that zone of comfort and give a good game a shot instead of insisting people do "something that is obviously more meaningful". The author claims that the "industry" produces "boring games", and she is partially right - games that are interesting for working adults that do not want to spend time in trivial pursuits do not get enough exposure. Should they? Probably not. Should the notion that games are a waste of time, a grind, a simulacrum of work and totally useless, change? Probably yes.