3 ms·
DF isn't a rogulike. It has a roguelike in it, though. DF is (primarily) a fortress management game, akin to something like SimCity. But with vastly more depth
by qwertyuiop924 10y ago
DF isn't a rogulike. It has a roguelike in it, though.
DF is (primarily) a fortress management game, akin to something like SimCity. But with vastly more depth.
The first time you play DF, the game will generate a world. It will attempt realistic simulations of a variety of properties to try to create realistic landmasses, and randomly generate wars between random civilizations, create random historical figures, and generally wreak havoc on your CPU.
Then you embark with a party of Dwarfs (yes, dwarfs), and journey into the wilderness to start a new colony. Each of your dwarfs has specialties, a personality, opinions, and an incredibly complex body model, keeping track of everything from broken bones to strained tendons (I'm not exaggerating). But it goes further because everything else in the game is just as elaborately simulated, down to waterflow, the densities of various woods.
There is no win condition: Your fortress will collapse. The unofficial motto of the game is "losing is fun"
The game is still in alpha (0.42, meaning it's 42% feature complete), it's programmed by one guy, and the eventual goal is to simulate existance (or at least, the narratively interesting parts), and allow people to create their own stories. At least, better than it already is.