4 ms·
>We want games that aren't gritty, toxic pseudo-realistic pseudo-masculine nonsense nor frustrating time wasters that leave you feeling dead inside. We want gam
by qwertyuiop924 10y ago
>We want games that aren't gritty, toxic pseudo-realistic pseudo-masculine nonsense nor frustrating time wasters that leave you feeling dead inside. We want games about how each of us could be in the future, how the world could be in the future. We want games built on compassion and respect and fearlessness. This is so much more interesting.
Great. That's fantastic. We always need more games, and more types of games. Just about anything can be made into a game (for evidence, just look at Phoenix Wright. Being a lawyer was never so much fun). And frankly, I'd love to see different games from more perspectives.
But.
Sometimes I want what this article dubs, "gritty, toxic pseudo-realistic pseudo-masculine nonsense," or "frustrating time wasters that leave you feeling dead inside." I get home at night, and maybe it's just me, but I want to raid dungeons and slay dragons. I want to storm the tower and save the princess. I want to kill sentient mushrooms by jumping on their head. I want to battle a handful of strangers, armed with a Rocket Launcher, improbably large collection of other weapons, and my own wits and reflexes.
And sometimes, I want to fit together blocks falling from the sky in a demented abstract russian nightmare.
In short, I want your experimental art games, but I also want the kinds of games that we already have. And we already have a lot of good ones, so stop insulting them, please.
...Anyways, if any of you are interested in game design, and also in the idea of games as art, and that games can be more than just entertainment, can appeal to more than just gamers, I would reccomend checking out Extra Credits (they're on YouTube now). Plus, their channel also does a pretty cool history show.
- gohrt 10y agoHey no one dies in Super Mario Bros. The mushrooms get swished and bopped off-screen.
- qwertyuiop924 10y agoYeah, and you never die in SMB. Your hands just go up, and your character bounces off screen. /s