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There is a bigger problem, as well. Tracking, the glasses will need to use a lot of the GPU (and CPU) processing power for simply tracking the environment. So t
by SolarNet 10y ago
There is a bigger problem, as well. Tracking, the glasses will need to use a lot of the GPU (and CPU) processing power for simply tracking the environment. So they don't have backgrounds, that doesn't account for much anyway, like maybe 10% of GPU power goes to that. Tracking an environment takes like an entire card at the moment.
- schnelle 10y agoMicrosoft created an ASIC they call an HPU (holographic processing unit) that does this work for the GPU. It takes data from the depth sensors and sends the resulting point data straight to the CPU. One of the researchers posted a 30ish min video on the hardware inside the Hololens on YouTube. It's this HPU / sensors that Microsoft is licensing to the hardware manufacturers for the upcoming VR and AR headsets. We'll know more December 8th, and after their hardware expo later this year.