2 ms·
I wouldn't rule it out completely, though. There is some opportunity to mitigate latency, such as performing the heavy lifting remotely with local transformatio
by VanillaCafe 10y ago
I wouldn't rule it out completely, though. There is some opportunity to mitigate latency, such as performing the heavy lifting remotely with local transformations on a simplified description of the scene to account for head movement and the like.
It would certainly be a much more complex solution that would still have inferior results compared to computing everything locally (just like cloud streaming now). Just that it's not "change the laws of physics" impossible to get to a workable implementation.
See also John Carmack's comments from 2013 on latency mitigation: https://web.archive.org/web/20140719053303/http://www.altdev.co/2013/02/22/latency-mitigation-strategies/ https://web.archive.org/web/20140719053303/http://www.altdev...