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> Blender suffers from the habit of redesigning its entire interface every other version, although it seems to have calmed down lately. I think this is a bit m
by valine 10y ago
> Blender suffers from the habit of redesigning its entire interface every other version, although it seems to have calmed down lately.
I think this is a bit misleading. The last major UI overhaul was in 2011 with blender 2.57. Since then the UI has changed very little. There have been many new features, sure, but I can't think of anything that would be exceptionally disorientating.
- onion2k 10y agoRecent versions of Blender have some really annoying usability issues though. For example, various panes work differently depending on whether you're using the Blender Internal engine or the Cycles rendering engine. To a new user that means you can be following a tutorial and just not have a button or an option available because you haven't swapped to the right renderer - it would make sense to group renderer specific options in a way that make it clearer why you don't have something available.
- astrodust 10y agoCycles is the way to go. The legacy engine is included as a default for reasons unknown. They honestly should make it an optional plugin to avoid confusion.
- valine 10y agoCycles is definitely the way to go for most projects. Although I've found the blender internal engine can be significantly faster for simple renders. It's nice to have for those rare occasions when cycles is overkill but you still need actual reflections or sss (ruling out OpenGL).
- qwertyuiop924 10y agoBI is still there because it has a wealth of functionality that Cycles doesn't yet, and because it's really fast by comparison.
- astrodust 10y agoYou get what you pay for. A lot of times the real-time OpenGL render looks better than the legacy render.
- qwertyuiop924 10y agoYeah, I know. I've seem the side-by-sides. But if you just need a fast render...
- astrodust 10y agoCycles in preview mode isn't bad, you can tune it, and it's also possible to incrementally render in real-time. It looks all dithered, but it works quite well. Its performance will only increase as GPU acceleration options improve. CPU performance is pretty much at a dead-end now, it's barely improved in the last half decade but to slam more and more cores into the chips, while GPU performance is increasing rapidly even now.