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I used to believe that Blender was bad UI design, but now I think it's quite good, albeit different approach. Take this with a huge grain of salt, as 3d art is
by vmarshall23 10y ago
I used to believe that Blender was bad UI design, but now I think it's quite good, albeit different approach.
Take this with a huge grain of salt, as 3d art is rarely my primary job function, but after I deliberately sat myself down and tried to approach Blender in the way it's intended, instead of getting frustrated by it not working the way wanted it to, I finally grokked it. Now I'm frustrated by other programs not working the way blender does.
I can't really say if that make it better or worse UI/UX, because I don't really get what most people think of as good UI/UX as being all that great. (e.g. why is the iOS back button on the top left of my screen, when every other directional notion is at the bottom?!?!)
Anyway, I like to think of Blender as a series of UI workflows wrapping some python scripts, workflows that don't assume that all things should be done via the MacBook Wheel :-)