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I think your comment was a little more condescending because the other comment invited a response (just from a non-feminist perspective) while your argument pre
by saint_fiasco 10y ago
I think your comment was a little more condescending because the other comment invited a response (just from a non-feminist perspective) while your argument pre-emptively dismissed every possible response.
I also think it was less accurate because I believe the feminism angle is a red herring.
Like, suppose I complained that videogames are rarely marketed to poor people like me who can't afford modern hardware (when was ever "terrible graphics" and "runs on old consoles" a selling point for a mainstream game?) and then postulated some discrimination by elites against poor people, or maybe that they live in a bubble and are out of touch with the tastes of the poorer masses.
One could reasonably answer that I'm missing the point, the industry is perfectly aware of my situation and just doesn't care because I am not profitable to them. Also maybe I should support small indie game studios instead of complaining that AAA games are not being made with me in mind.
Just replace poor with women and we have a similar situation. Notice how the actions of the author (working as a game designer) actually do serve to improve the situation and it's only her discourse that is, in my opinion, holding us back as gamers. So that's why some people don't have a lot of patience for the "typical feminist schtick" (though I think this feminist is sincere and not a schtick)
- dahart 10y ago> I also think it was less accurate because I believe the feminism angle is a red herring. How does that reflect on me? I didn't bring up feminism, @tnones did. > Like, suppose I complained that videogames are rarely marketed to poor people ... maybe I should support small indie game studios instead of complaining I don't understand where you're going with this. There is a class bias in the video games market, as with more or less our entire economy. That is probably much better documented than the sexism bias. But games cost money to make and money to buy, and they're a luxury entertainment product, so I'm not sure what there is to do about it, not do I see how that changes anything regarding cultural sexism. > it's only her discourse that is, in my opinion, holding us back as gamers. What did she say that is holding you back? How is it holding you back or working against gamers? Did we read the same article? She's trying to appeal to more gamers, not fewer, she's trying to help people who don't current like games start to like them and see games the way gamers see games... I'm confused.
- saint_fiasco 10y agoI know that part didn't reflect on you. You asked about my opinion on the accuracy, and the thing we were trying to be accurate about was OP's article, right? You know how men make more money than women? And how white people make more money than black people? We should expect then that more white men will buy luxury goods like videogames, right? No additional sexism needs to be postulated, is what I'm saying. You are double-counting the evidence. > She's trying to appeal to more gamers, not fewer, she's trying to help people who don't current like games start to like them and see games the way gamers see games. We all are. We are on the same side, some people just think the author is doing it wrong. I myself think the author is doing most things right (she is an actual game designer working on fixing the problem she complains about), but her complaints sound misguided and superfluous. They don't match with some people's experiences of trying to persuade their friends to play games, which means she was generalizing from a small sample and her theory might be wrong. (not the practice, though, since she is an actual game designer)
- dahart 10y ago> the thing we were trying to be accurate about was OP's article, right? No, you said my comment was less accurate, because feminism, not that the article was less accurate. Except I didn't bring up feminism. Nor did Brie. @tnones did, his comments were inaccurate. > You are double-counting the evidence. How so? I was disagreeing with @tnones, who said there's "nothing" to support Brie's point of view. "Video games already have a diverse, demographically blind audience". "They're class and race-blind..." Those statements are factually incorrect, and my comment was simply addressing that. I provided evidence to someone who just denied that there are any biases in games at all. You have just acknowledged race, class, and sex biases, and it sounds like you also disagree with @tnones and agree with me. > We are on the same side, some people just think the author is doing it wrong... her complaints sound misguided and superfluous... she was generalizing from a small sample and her theory might be wrong. (not the practice, though, since she is an actual game designer) This sounds so presumptuous to me. Brie was a lead programmer (not designer) on Child of Light & Assassin's creed. She has more than a decade of experience leading teams making the very games you're defending, and your conclude her remarks are superfluous based on some internet commentary?? There is data that supports what she's saying, it's easy to find with almost no effort, if you look. Publishers agree with what she's saying, I know because I've talked to some. Like Brie, they're also trying to find healthier markets that attract a broader base and appeal to women as well as minorities, old people, poor people, etc. You said her remarks are holding gamers back. What did you mean? How are you being held back? Why don't you share your experiences that shed some light on your point of view, or point us to some data that backs up your position that the industry is going the right direction and that Brie's is misguided?