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So - can the games industry be saved, or does it need to get "disrupted"? From the outside it definitely looks like it has the same problem as the movie indust
by elcapitan 10y ago
So - can the games industry be saved, or does it need to get "disrupted"?
From the outside it definitely looks like it has the same problem as the movie industry, that is lots of money going into large conservative projects, where change is perceived as pure risk and little upside.
To be honest the article itself put me off first with the "white male" stuff, but I must admit that it sums up mostly what I feel about games today. While I really admire the graphics (Battlefield 1 for example), the kind of dead end gameplay makes me sad.
I'm wondering what the necessary environment would be to incubate change there. It's still not the size of the movie industry (on a company level at least), so there should be room for development.
On the other hand, from a technical perspective, with the tools we have today (Unity etc.) there is a very solid foundation for quality independent developments. So that's at least one positive outlook.
- hood_syntax 10y agoAs you hinted, independent studios are already taking the ball and rolling with it. It doesn't need to be disrupted, although that would be welcome. There is already a thriving community of consumers (less numerous but more discretionary and willing to shell out money for quality) that actively seek the newest developments in the gaming scene.
- dvtv75 10y agoLet me turn this on its head. The industry is building games for what market research tells it is wanted by people who play their games. The claim is that part of the market is not being targeted, and this is a group of women who do not define themselves as gamers, nor are they interested in gaming. It is quite possible that there is no unserved market.