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> People willing to consume media are people that don't have or want the opportunity to be extraordinary in their lives. That’s an interesting thought that I c
by eswat 10y ago
> People willing to consume media are people that don't have or want the opportunity to be extraordinary in their lives.
That’s an interesting thought that I can’t disagree with.
Myself and many people in my circle, including clients, have had played games in the past, probably to the point of unhealthy obsession when we were kids and getting an education.
But all of us became less enchanted by the medium as we became more successful (success in terms of increasing our financial wealth, control of time and ability to experience or get what we desire in life). We just couldn’t justify the time to play the games that were coming out, which we believed were not sparking the same fire in us that games we played years ago had (possibly due to rose-tinted glasses).
According to the article I guess I now seek games with more depth. Games that can impart some useful knowledge and help me reframe things in life, like a good book can. To use BioWare as an example, I believe their older RPGs like Jade Empire did this well, that struck a balance of philosophy, problem solving and interesting narrative. But this went away when they dove more into RPGs that dived deeper into the power fantasies that most consumers want.
- hood_syntax 10y agoI love Jade Empire, I always wish they continued that series. Even a modern remake with an updated combat system would be welcome...
- dmichulke 10y ago+1 for Jade Empire
- AnOscelot 10y agoI wonder how many of us went the opposite direction. Loved games when I was a teen. Then college took up so much time that games fell to the wayside. And then almost the entirety of my 20s and much of my 30s was spent either working on projects I was passionate about, or with my friends and band, or on various adventures. Games took a far back seat to all of that. Something to do on one of those rare nights when nothing was planned. And now, with the demands of family and sick loved ones, and with the added money which can build the sort of system I could have only dreamed about in my poor teens and college years, I'm home much more and games are suddenly appealing again.