3 ms·
I don't think that was implied. The author named games like Papers please, This War is Mine and Neko Atsume, so she knows about the variety.
by saint_fiasco 10y ago
I don't think that was implied. The author named games like Papers please, This War is Mine and Neko Atsume, so she knows about the variety.
- Bartweiss 10y agoI agree that the author knows about those games, but there was some weird equivocation in the article. The problem I saw as I read was that those games don't get publicized. Shooters and RPGs are a big public entry point, while great oddities like Papers Please are mostly advertised in-market. If you don't open Steam or read gaming sites or talk games with friends, you'll never hear about them. It's a real shame, because there are people who would love these games but can't get there through the traditional channels. The other claim, which was stated in the article, is that there's a shortage of these games. That the industry is uncreative and demographically challenged, and so it doesn't make these things. I'd love to see more of them, certainly, but it's hard to see how that will bring in non-gamers who aren't learning about what already exists. So I think it was not just implied but stated. It felt like an inconsistency at the heart of the piece, where we got two disjoint stories; one about making unusual games, and one about publicizing them.