4 ms·
> I was expecting another article bashing video games in their current state, and that isn't what was written here > We want games that aren't gritty, toxic ps
by hood_syntax 10y ago
> I was expecting another article bashing video games in their current state, and that isn't what was written here
> We want games that aren't gritty, toxic pseudo-realistic pseudo-masculine nonsense nor frustrating time wasters that leave you feeling dead inside.
Right at the conclusion. And don't forget the necessary reference to games being made for white males by white males. I don't think she hates games like gp, otherwise she wouldn't have worked in the industry for so long, but clearly she isn't seeing the forest for the cheap, easy to market and produce rehash trees.
- hobs 10y agoIf you want to remove all the other context, like the life of making said video games, and the thoughtfulness put everywhere else in the article, sure. The context is clearly "Hey, I really like video games but people like me clearly dont, why is that?" >I've devoted my life-no exaggeration-to video games for 14 years, working on titles such as Company of Heroes, a few Assassin's Creeds, and Child of Light.
- hood_syntax 10y agoWhy do you think I removed the context? I understand her points, and I know there are a lot of video games like those she describes, but I disagree with her conclusions. Any industry is going to have the braindead blockbusters that get pumped out every 1-2 years, and gaming is no exception. I just believe there is plenty beyond that, there are a lot of amazing games out today that don't fit into that model. Papers Please, which she mentions in the article. Anything by Amanita Design. Do you want me to go through my Steam library after I get off work?
- saint_fiasco 10y agoThe author does sound like the type of person that would complain about braindead blockbusters in cinema and literature too.