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You are right I think, at the end of the day they could just handle the packet sending/receiving themselves to support distribution outside of Steam. But if the
by hacker_9 10y ago
You are right I think, at the end of the day they could just handle the packet sending/receiving themselves to support distribution outside of Steam. But if there is a barrier in the SteamWorks API to prevent that somehow (which is unlikely I guess though my memory of the API is hazy), then Steam would be to blame.
Assuming there isn't a barrier, then really it is Activision's fault for not integrating the network code properly so Steam and non-Steam players can play together. in either case, I fail to see how this is the Windows Store's fault.
- Cpoll 10y ago> But if there is a barrier in the SteamWorks API Unlikely. There are Steam games that play cross-platform with PS4/XBONE; Rocket League comes to mind. I'm sure it's possible to program yourself into a corner in regards to this, but I don't think Steam is forcing you to do so.