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It was fascinating to see how individualized the ghosts were. even more sore that their names in the Japanese version hinted at their personalities, but we los
by chillingeffect 10y ago
It was fascinating to see how individualized the ghosts were. even more sore that their names in the Japanese version hinted at their personalities, but we lost that in the translation to "Blinky, Inky, etc."
The article also explained a number of fascinating mysteries, such as how PacMan can move through a ghost sometimes and that Pac Man can take shortcuts around corners but ghosts can't.
It was also fascinating to read how the difficulty of the game was carefully stepped from level to level according to factors like time, number of dots eaten, etc. With a deceptively simple outlook, the game design had a lot under the hood.